TextInputFieldLayout

abstract class TextInputFieldLayout @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0) : FrameLayout

An abstract class that provides a floating label for VGS input fields when the hint is hidden due to user input. It is an abstraction over Google's TextInputLayout to support all VGS features.

Since

1.0.0

Inheritors

Constructors

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constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0)

Properties

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open var alpha: Float
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open var animation: Animation?
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open val autofillHints: Array<out String?>??
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open val autofillType: Int
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open var background: Drawable?
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open val baseline: Int
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var bottom: Int
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open val childCount: Int
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open var clipBounds: Rect?
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open val display: Display?
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open val drawingCache: Bitmap?
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open val drawingTime: Long
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open var elevation: Float
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open val explicitStyle: Int
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open var focusable: Int
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open val focusedChild: View?
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open var foreground: Drawable?
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open val handler: Handler?
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val height: Int
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open var id: Int
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open val isDirty: Boolean
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open var isEnabled: Boolean
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open val isFocused: Boolean
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open var isHovered: Boolean
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open val isLaidOut: Boolean
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open override val isLayoutRequested: Boolean
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open val isOpaque: Boolean
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open var isPressed: Boolean
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open val isShown: Boolean
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open override val isTextAlignmentResolved: Boolean
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open override val isTextDirectionResolved: Boolean
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open var labelFor: Int
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open val layerType: Int
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open override var layoutDirection: Int
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open var layoutMode: Int
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var left: Int
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open val matrix: Matrix?
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open var minimumHeight: Int
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open var minimumWidth: Int
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open var nextFocusUpId: Int
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open override val paddingBottom: Int
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open override val paddingEnd: Int
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open override val paddingLeft: Int
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open override val paddingRight: Int
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open override val paddingStart: Int
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open override val paddingTop: Int
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override val parent: ViewParent?
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open var pivotX: Float
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open var pivotY: Float
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open val resources: Resources?
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var right: Int
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open val rootView: View?
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open var rotation: Float
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open var rotationX: Float
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open var rotationY: Float
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open var scaleX: Float
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open var scaleY: Float
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open var scrollBarSize: Int
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open val solidColor: Int
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open var tag: Any?
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open override var textAlignment: Int
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open override var textDirection: Int
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var top: Int
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open var visibility: Int
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val width: Int
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open val windowId: WindowId?
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open val windowToken: IBinder?
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open var x: Float
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open var y: Float
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open var z: Float

Functions

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open fun addChildrenForAccessibility(outChildren: ArrayList<View?>?)
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle?)
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open fun addFocusables(views: ArrayList<View?>?, direction: Int)
open fun addFocusables(views: ArrayList<View?>?, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View?>, direction: Int)
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open fun addTouchables(views: ArrayList<View?>?)
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open override fun addView(child: View?)
open override fun addView(child: View?, params: ViewGroup.LayoutParams?)
open override fun addView(child: View?, index: Int)
open override fun addView(child: View?, index: Int, params: ViewGroup.LayoutParams?)
open override fun addView(child: View?, width: Int, height: Int)
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open fun autofill(values: SparseArray<AutofillValue?>)
open fun autofill(value: AutofillValue?)
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open fun bringChildToFront(child: View?)
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open fun bringToFront()
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open fun buildDrawingCache(autoScale: Boolean)
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
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open fun clearAnimation()
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open fun clearChildFocus(child: View?)
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open fun clearFocus()
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open fun computeScroll()
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open fun computeSystemWindowInsets(in: WindowInsets?, outLocalInsets: Rect?): WindowInsets?
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId?, LongArray?>, supportedFormats: IntArray, capability: TranslationCapability?, requests: List<ViewTranslationRequest?>)
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchKeyEvent(event: KeyEvent?): Boolean
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: IntArray?, offsetInWindow: IntArray?): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: IntArray?): Boolean
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun dispatchSetActivated(activated: Boolean)
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open fun dispatchSetSelected(selected: Boolean)
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open fun dispatchUnhandledMove(focused: View?, direction: Int): Boolean
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)
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open fun endViewTransition(view: View?)
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open fun findFocus(): View?
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fun <T : View?> findViewById(id: Int): T?
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open fun findViewsWithText(outViews: ArrayList<View?>?, text: CharSequence?, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any?): T?
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open fun focusSearch(direction: Int): View?
open fun focusSearch(focused: View?, direction: Int): View?
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect?, executor: Executor, callback: DisplayHashResultCallback)
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open fun getChildAt(index: Int): View?
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fun getChildDrawingOrder(drawingPosition: Int): Int
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open fun getChildVisibleRect(child: View?, r: Rect?, offset: Point?): Boolean
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open fun getDrawingRect(outRect: Rect?)
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Returns the current {@link EndIconMode}.

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Returns the error message that was set to be displayed with setError(CharSequence), or null if no error was set or if error displaying is not enabled.

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open fun getFocusables(direction: Int): ArrayList<View?>?
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open fun getFocusedRect(r: Rect?)
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open fun getGlobalVisibleRect(r: Rect?, globalOffset: Point?): Boolean
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Returns the helper message that was set to be displayed with setHelperText(CharSequence), or null if no helper text was set or if helper text functionality is not enabled.

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open fun getHint(): CharSequence?

Returns the hint that is displayed when the text of the TextView is empty.

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Gets the collapsed hint text color.

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open fun getHitRect(outRect: Rect?)
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open fun getLocationInSurface(location: IntArray)
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open fun getLocationInWindow(outLocation: IntArray?)
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open fun getLocationOnScreen(outLocation: IntArray?)
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open override fun getPaddingBottom(): Int

Returns the bottom padding of this view. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.

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open override fun getPaddingEnd(): Int

Returns the end padding of this view depending on its resolved layout direction. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.

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open override fun getPaddingLeft(): Int

Returns the left padding of this view. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.

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open override fun getPaddingRight(): Int

Returns the right padding of this view. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.

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open override fun getPaddingStart(): Int

Returns the start padding of this view depending on its resolved layout direction. If there are inset and enabled scrollbars, this value may include the space required to display the scrollbars as well.

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open override fun getPaddingTop(): Int

Returns the top padding of this view.

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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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Returns the typeface used for the hint and any label views (such as counter and error views).

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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun indexOfChild(child: View?): Int
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open fun invalidate()
open fun invalidate(dirty: Rect?)
open fun invalidate(l: Int, t: Int, r: Int, b: Int)
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fun invalidateChild(child: View?, dirty: Rect?)
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open fun invalidateChildInParent(location: IntArray?, dirty: Rect?): ViewParent?
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open fun invalidateDrawable(drawable: Drawable)
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View?, direction: Int): View?
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fun layout(l: Int, t: Int, r: Int, b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun notifySubtreeAccessibilityStateChanged(child: View, source: View, changeType: Int)
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fun offsetDescendantRectToMyCoords(descendant: View?, rect: Rect?)
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open fun offsetLeftAndRight(offset: Int)
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fun offsetRectIntoDescendantCoords(descendant: View?, rect: Rect?)
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open fun offsetTopAndBottom(offset: Int)
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open fun onCreateViewTranslationRequest(supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: LongArray, supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onDescendantInvalidated(child: View, target: View)
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open fun onDragEvent(event: DragEvent?): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent?): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent?): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean
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open fun onNestedFling(target: View, velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun onNestedPreFling(target: View, velocityX: Float, velocityY: Float): Boolean
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open fun onNestedPrePerformAccessibilityAction(target: View, action: Int, args: Bundle?): Boolean
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open fun onNestedPreScroll(target: View, dx: Int, dy: Int, consumed: IntArray)
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open fun onNestedScroll(target: View, dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int)
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open fun onNestedScrollAccepted(child: View, target: View, axes: Int)
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure?, flags: Int)
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open fun onProvideStructure(structure: ViewStructure?)
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open fun onResolvePointerIcon(event: MotionEvent?, pointerIndex: Int): PointerIcon?
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean
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open fun onStopNestedScroll(child: View)
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open fun onTouchEvent(event: MotionEvent?): Boolean
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open fun onViewAdded(child: View?)
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open fun onViewRemoved(child: View?)
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
open fun performHapticFeedback(feedbackConstant: Int, flags: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable?): Boolean
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open fun postDelayed(action: Runnable?, delayMillis: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateDelayed(delayMilliseconds: Long)
open fun postInvalidateDelayed(delayMilliseconds: Long, left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateOnAnimation(left: Int, top: Int, right: Int, bottom: Int)
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open fun postOnAnimation(action: Runnable?)
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open fun postOnAnimationDelayed(action: Runnable?, delayMillis: Long)
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open fun propagateRequestedFrameRate(frameRate: Float, forceOverride: Boolean)
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open fun recomputeViewAttributes(child: View?)
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open fun removeAllViews()
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open fun removeCallbacks(action: Runnable?): Boolean
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open fun removeView(view: View?)
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open fun removeViewAt(index: Int)
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open fun removeViewInLayout(view: View?)
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open fun removeViews(start: Int, count: Int)
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open fun removeViewsInLayout(start: Int, count: Int)
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open fun reportAppJankStats(appJankStats: AppJankStats)
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open fun requestChildFocus(child: View?, focused: View?)
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open fun requestChildRectangleOnScreen(child: View, rectangle: Rect?, immediate: Boolean): Boolean
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open fun requestDisallowInterceptTouchEvent(disallowIntercept: Boolean)
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fun requestFocus(direction: Int): Boolean
open fun requestFocus(direction: Int, previouslyFocusedRect: Rect?): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect?): Boolean
open fun requestRectangleOnScreen(rectangle: Rect?, immediate: Boolean): Boolean
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open fun requestTransparentRegion(child: View?)
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fun <T : View?> requireViewById(id: Int): T & Any
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open fun resetPivot()
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fun saveAttributeDataForStyleable(context: Context, styleable: IntArray, attrs: AttributeSet?, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun saveHierarchyState(container: SparseArray<Parcelable?>?)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
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open fun setAddStatesFromChildren(addsStates: Boolean)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String?)
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open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String?)
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open fun setAutofillHints(vararg autofillHints: String?)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable?)
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open fun setBackgroundResource(resid: Int)
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open fun setBoxBackgroundColor(boxBackgroundColor: Int)

Set the filled box's background color.

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open fun setBoxBackgroundMode(boxBackgroundMode: Int)

Set the box background mode (filled, outline, or none).

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open fun setBoxCornerRadius(boxCornerRadiusTopStart: Float, boxCornerRadiusTopEnd: Float, boxCornerRadiusBottomStart: Float, boxCornerRadiusBottomEnd: Float)

Set the box's corner radii.

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open fun setBoxStrokeColor(boxStrokeColor: Int)

Set the outline box's stroke color.

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open fun setBoxStrokeColorStateList(colorStateList: ColorStateList)

Set the outline box's stroke color state list.

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Whether the character counter functionality is enabled or not in this layout.

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fun setCounterMaxLength(maxLength: Int)

Sets the max length to display at the character counter.

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fun setCounterOverflowTextAppearance(counterOverflowTextAppearance: Int)

Sets the text color and size for the overflowed character counter using the specified TextAppearance resource.

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fun setCounterTextAppearance(counterTextAppearance: Int)

Sets the text color and size for the character counter using the specified TextAppearance resource.

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Set the icon to use for the end icon.

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Applies a tint to the end icon drawable. Does not modify the current tint mode, which is PorterDuff.Mode#SRC_IN by default.

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fun setEndIconMode(mode: Int)

Set up the EndIconMode. When set, a button is placed at the end of the EditText which enables the user to perform the specific icon's functionality.

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fun setEndIconOnClickListener(endIconOnClickListener: View.OnClickListener?)

Sets the end icon's functionality that is performed when the icon is clicked. The icon will not be clickable if its click and long click listeners are null.

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open fun setError(errorText: CharSequence?)
open fun setError(resId: Int)

Sets an error message that will be displayed below our EditText. If the error is null, the error message will be cleared.

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open fun setErrorEnabled(isEnabled: Boolean)

Whether the error functionality is enabled or not in this layout. Enabling this functionality before setting an error message via {@link #setError(CharSequence)}, will mean that this layout will not change size when an error is displayed.

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Sets the text color and size for the error message from the specified TextAppearance resource.

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open fun setFadingEdgeLength(length: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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open fun setHasTransientState(hasTransientState: Boolean)
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fun setHelperText(helperText: String?)

Sets a helper message that will be displayed below the {@link EditText}. If the helperText is null, the helper text functionality will be disabled and the helper message will be hidden.

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Sets the text color and size for the helper text from the specified TextAppearance resource.

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open fun setHint(resId: Int)

Sets the text to be displayed when the text of the TextView is empty, from a resource.

open fun setHint(text: String?)

Sets the text to be displayed when the text of the TextView is empty. Null means to use the normal empty text. The hint does not currently participate in determining the size of the view.

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Set whether any hint state changes, due to being focused or non-empty text, are animated.

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open fun setHintEnabled(state: Boolean)

Sets whether the floating label functionality is enabled or not in this layout.

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Sets the collapsed hint text color, size, style from the specified TextAppearance resource.

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fun setHintTextColor(hintTextColor: ColorStateList)

Sets the collapsed hint text color from the specified ColorStateList resource.

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open fun setIsCredential(isCredential: Boolean)
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open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
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open fun setLayerPaint(paint: Paint?)
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open fun setLayerType(layerType: Int, paint: Paint?)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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open fun setOnReceiveContentListener(mimeTypes: Array<out String?>??, listener: OnReceiveContentListener?)
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open override fun setPadding(left: Int, top: Int, right: Int, bottom: Int)

Sets the padding. The view may add on the space required to display the scrollbars, depending on the style and visibility of the scrollbars. So the values returned from getPaddingLeft, getPaddingTop, getPaddingRight and getPaddingBottom may be different from the values set in this call.

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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setPasswordToggleEnabled(isEnabled: Boolean)

Enables or disable the password visibility toggle functionality.

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Set the icon to use for the password visibility toggle button.

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Applies a tint to the password visibility toggle drawable. Does not modify the current tint mode, which is PorterDuff.Mode#SRC_IN by default.

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open fun setRenderEffect(renderEffect: RenderEffect?)
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Sets the start icon.

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Applies a tint to the start icon drawable. Does not modify the current tint mode, which is {@link PorterDuff.Mode#SRC_IN} by default.

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fun setStartIconOnClickListener(startIconOnClickListener: View.OnClickListener?)

Sets the start icon's functionality that is performed when the start icon is clicked. The icon will not be clickable if its click and long click listeners are null.

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open fun setTransitionVisibility(visibility: Int)
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open fun setTypeface(typeface: Typeface)

Sets the typeface and style in which the text should be displayed.

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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun showContextMenuForChild(originalView: View?): Boolean
open fun showContextMenuForChild(originalView: View?, x: Float, y: Float): Boolean
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open fun startActionModeForChild(originalView: View?, callback: ActionMode.Callback?): ActionMode?
open fun startActionModeForChild(originalView: View?, callback: ActionMode.Callback?, type: Int): ActionMode?
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open fun startAnimation(animation: Animation?)
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fun startDrag(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open fun startViewTransition(view: View?)
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open fun stopNestedScroll()
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open fun suppressLayout(suppress: Boolean)
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open fun transformMatrixToLocal(matrix: Matrix)
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun updateViewLayout(view: View?, params: ViewGroup.LayoutParams?)
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open fun willNotDraw(): Boolean